Rogue
DPS Assassination · Combat · Subtlety
Mutilate arrives, poisons finally scale, and Subtlety gets Ambush procs outside of stealth. The weapon specialisation talents are folded into one.
Talent calculator
Assassination
00 points · 17 talents · 48 ranks
Combat
00 points · 17 talents · 44 ranks
Subtlety
00 points · 19 talents · 47 ranks
- Click to spend a point, right-click to take one back.
- A green border means partly filled, gold means maxed. That is the convention the game uses, so a written guide reads the same here.
- Each row needs 5 points in that tree for every row above it. Arrows mark talents that need another talent maxed first.
- A small + marks a talent that is new in Forever (4 of 53 on Rogue).
Abilities
Every ability the Rogue trainer teaches, in the order you learn them. 39 in total: 6 new in Forever, 13 with changed text, 1 no longer taught.
| Level | Ability | In Forever | In Classic |
|---|---|---|---|
| 1 | Eviscerate Changed 8 ranks · 1, 8, 16, 24, 32, 40, 48, 56 | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage 35 Energy / 1 Happiness · Melee Range · Instant | Finishing move that causes damage per combo point, increased by Attack Power: 1 point : 6-10 damage 2 points: 11-15 damage 3 points: 16-20 damage 4 points: 21-25 damage 5 points: 26-30 damage |
| 1 | Pick Lock | Allows opening of locked chests and doors. 5 yd range · 5 sec cast | Unchanged |
| 1 | Redirect New | Removes all your existing combo points from your target and stores them for up to 15 sec. These stored combat points will be transferred to the next non-player enemy you hit with a melee or ranged ability. Melee Range · Instant · 10 sec cooldown | Did not exist |
| 1 | Sinister Strike 8 ranks · 1, 6, 14, 22, 30, 38, 46, 54 | An instant strike that causes 3 damage in addition to your normal weapon damage. Awards 1 combo point. 45 Energy · Melee Range · Instant | Unchanged |
| 1 | Stealth 4 ranks · 1, 20, 40, 60 | Allows the rogue to sneak around, but reduces your speed by 50%. Lasts until cancelled. Instant · 10 sec cooldown | Unchanged |
| 4 | Backstab Changed 9 ranks · 4, 12, 20, 28, 36, 44, 52, 60, 60 | Backstab the target, causing 150% weapon damage plus 10 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant | Backstab the target, causing 150% weapon damage plus 15 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point. |
| 4 | Pick Pocket | Pick the target's pocket. Melee Range · Instant | Unchanged |
| 6 | Gouge Changed 5 ranks · 6, 18, 32, 46, 60 | Causes 10 damage, stops your attack, and incapacitates the target for 4 sec. The target must be facing you. Any damage taken will break the effect. Awards 1 combo point. 45 Energy · Melee Range · Instant · 10 sec cooldown | Causes 10 damage, incapacitating the opponent for 4 sec, and turns off your attack. Target must be facing you. Any damage caused will revive the target. Awards 1 combo point. |
| 8 | Evasion | The rogue's dodge chance will increase by 50% for 15 sec. Instant · 5 min cooldown | Unchanged |
| 10 | Sap Changed 3 ranks · 10, 28, 48 | Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 target may be sapped at a time. Does not break Stealth. 65 Energy · Melee Range · Instant | Incapacitates the target for up to 25 sec. Must be stealthed. Only works on Humanoids that are not in combat. Any damage caused will revive the target. Only 1 target may be sapped at a time. |
| 10 | Slice and Dice Changed 2 ranks · 10, 42 | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds 25 Energy / 1 Happiness · 100 yd range · Instant | Finishing move that increases melee attack speed by 20%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
| 10 | Sprint 3 ranks · 10, 34, 58 | Increases the rogue's movement speed by 50% for 15 sec. Does not break stealth. Instant · 5 min cooldown | Unchanged |
| 12 | Kick 4 ranks · 12, 26, 42, 58 | A quick kick that injures a single foe for 15 damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 5 sec. 25 Energy · Melee Range · Instant · 10 sec cooldown | Unchanged |
| 14 | Expose Armor Changed 5 ranks · 14, 26, 36, 46, 56 | Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 90 armor 2 points: 180 armor 3 points: 270 armor 4 points: 360 armor 5 points: 450 armor 25 Energy / 1 Happiness · Melee Range · Instant | Finishing move that exposes the target for 30 sec, reducing armor per combo point: 1 point : 80 armor 2 points: 160 armor 3 points: 240 armor 4 points: 320 armor 5 points: 400 armor |
| 14 | Garrote 6 ranks · 14, 22, 30, 38, 46, 54 | Garrote the enemy, causing 144 damage over 18 sec, increased by your Attack Power. Must be stealthed and behind the target. Awards 1 combo point. 50 Energy · Melee Range · Instant | Unchanged |
| 16 | Feint 5 ranks · 16, 28, 40, 52, 60 | Performs a feint, causing no damage but lowering your threat by a small amount, making the enemy less likely to attack you. 20 Energy · Melee Range · Instant · 10 sec cooldown | Unchanged |
| 18 | Ambush 6 ranks · 18, 26, 34, 42, 50, 58 | Ambush the target, causing 250% weapon damage plus 70 to the target. Must be stealthed and behind the target. Requires a dagger in the main hand. Awards 1 combo point. 60 Energy · Melee Range · Instant | Unchanged |
| 20 | Crippling Poison 2 ranks · 20, 50 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, slowing their movement speed by 50% for 12 sec. 3 sec cast | Unchanged |
| 20 | Instant Poison Changed 6 ranks · 20, 28, 36, 44, 52, 60 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 13 to 17 Nature damage. 60 charges. 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy which instantly inflicts 19 to 25 Nature damage. 40 charges. |
| 20 | Poisons | You can create and mix poisons, with both found and storebought ingredients. Instant | Unchanged |
| 20 | Rupture Changed 6 ranks · 20, 28, 36, 44, 52, 60 | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 24.72 damage over 8 secs 2 points: 36.8 damage over 10 secs 3 points: 51.24 damage over 12 secs 4 points: 68.04 damage over 14 secs 5 points: 87.2 damage over 16 secs 25 Energy / 1 Happiness · Melee Range · Instant | Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point: 1 point : 40 damage over 8 secs 2 points: 60 damage over 10 secs 3 points: 84 damage over 12 secs 4 points: 112 damage over 14 secs 5 points: 144 damage over 16 secs |
| 22 | Distract Changed | Throws a distraction, attracting the attention of all nearby enemies and reducing their Stealth detection as if they were 1 levels lower for 10 seconds. Does not break stealth. 30 Energy · 30 yd range · Instant · 30 sec cooldown | Throws a distraction, attracting the attention of all nearby monsters for 10 seconds. Does not break stealth. |
| 22 | Vanish 2 ranks · 22, 42 | Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects. Instant · 5 min cooldown | Unchanged |
| 24 | Detect Traps | Greatly increased chance to detect traps. | Unchanged |
| 24 | Mind-numbing Poison Changed 3 ranks · 24, 38, 52 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 75 charges. 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 20% chance of poisoning the enemy, increasing their casting time by 40% for 10 sec. 50 charges. |
| 26 | Cheap Shot | Stuns the target for 4 sec. Must be stealthed. Awards 2 combo points. 60 Energy · Melee Range · Instant | Unchanged |
| 30 | Deadly Poison Changed 5 ranks · 30, 38, 46, 54, 60 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 24 Nature damage over 12 sec. Stacks up to 5 times on a single target. 90 charges. 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 36 Nature damage over 12 sec. Stacks up to 5 times on a single target. 60 charges. |
| 30 | Disarm Trap | Sneak up on the trap in order to disarm it. Don't get too close or the trap will go off. 5 yd range · 2 sec cast | Unchanged |
| 30 | Kidney Shot Changed 2 ranks · 30, 50 | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds 25 Energy / 1 Happiness · Melee Range · Instant · 20 sec cooldown | Finishing move that stuns the target. Lasts longer per combo point: 1 point : 1 second 2 points: 2 seconds 3 points: 3 seconds 4 points: 4 seconds 5 points: 5 seconds |
| 32 | Wound Poison Changed 4 ranks · 32, 40, 48, 56 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 67 for 15 sec. Stacks up to 5 times on a single target. 90 charges. 3 sec cast | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 55 for 15 sec. |
| 34 | Blind | Blinds the target, causing it to wander disoriented for up to 10 sec. Any damage caused will remove the effect. 30 Energy · 10 yd range · Instant · 5 min cooldown | Unchanged |
| 34 | Blinding Powder | Create the reagent for the Blind ability. 3 sec cast | Unchanged |
| 40 | Mutilate New 3 ranks · 40, 50, 60 Talent rank 1 | Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points. 60 Energy · Melee Range · Instant | Did not exist |
| 40 | Safe Fall | Reduces damage from falling. | Unchanged |
| 46 | Hemorrhage Gone 2 ranks · 46, 58 | An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 5. Lasts 30 charges or 15 sec. Awards 1 combo point. 35 Energy · Melee Range · Instant | No longer taught |
| 54 | Occult Poison New 2 ranks · 54, 60 | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy for 108 Nature damage over 12 sec and causing the enemy to take 4% increased Arcane, Fire, Frost, Nature, and Shadow damage. Stacks up to 5 times on a single target. Occult Poison counts as Deadly Poison and benefits from all talents and effects that trigger from or modify Deadly Poison. 3 sec cast | Did not exist |
| 60 | Atrophic Poison New | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's melee attack power by 205 for 15 sec. 105 charges. 3 sec cast | Did not exist |
| 60 | Numbing Poison New | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, increasing the time between the enemy's melee attacks by 20% for 15 sec. 105 charges. 3 sec cast | Did not exist |
| 60 | Sebacious Poison New | Coats a weapon with poison that lasts for 30 minutes. Each strike has a 30% chance of poisoning the enemy, reducing the enemy's armor by 1700 for 15 sec. 105 charges. Sebacious Poison benefits from the Improved Expose Armor talent. 3 sec cast | Did not exist |
- New is new in Forever, Changed means the text, rank, level or cost differs from Classic, and Gone is a Classic ability the Forever trainer no longer teaches. Anything unmarked is identical in both.
- The level column is where rank 1 is learnt. Later ranks are listed under the name.
- Read out of the Forever client and compared against Classic Era, so this is the kit as it stands in the build, not a patch note.
What changed
- MutilateA two-weapon strike that gives Assassination a builder worth the tree, rather than spamming Sinister Strike.
-
VenomPoisons scale with attack power instead of being flat, which is why Classic poisons fell off so hard. -
Hack and SlashThe separate Sword, Dagger, Mace and Fist specialisation talents are condensed into one, freeing several points. - Restless BladesFinishers reduce the cooldown of Combat's long cooldowns, so they come up more than once a fight.
-
CutthroatAmbush can proc outside of stealth, which finally gives Subtlety a sustained rotation.
New & removed talents
New (10)
-
Cutthroat -
Dirty Tricks -
Flawless Execution -
Hack and Slash -
Improved Distract -
Mutilate -
Puncturing Wounds -
Quietus -
Thousand Cuts -
Venom
Removed (8)
-
Dagger Specialization -
Deadliness -
Fist Weapon Specialization -
Improved Backstab -
Improved Sap -
Mace Specialization -
Sleight of Hand -
Sword Specialization
Playable races
Alliance
- Human
- Dwarf
- Night Elf
- Gnome
- Skyborne
Horde
- Orc
- Troll
- Undead
- Skyborne
Forever is still in beta. Talents, abilities and the numbers on them are read from the build that is live now, so anything here can change.
Last updated 18 September 2026